OP.NET: Combat Haggling

Independent Mercenary News

Welcome to OP.NET. Your single source for all the news, tips, and insights that any independent mercenary could ever want. I’m your host Conva Maynard. And although we’re not Guild affiliated in any way, I’d like to give a special welcome to Local Guild 806 out in Ferron who comm’d in to tell me about their weekly OP.NET gatherings. While it may surprise some of you to learn that Guild members would be fans of the program, in fact, more and more of our audience are people like the 806 who are eager to get their hands on any solid information no matter the source. Basically, what I’m saying is that Skiv’s reviews are useful no matter who you are.

I know a lot of time it can feel like it’s an ‘us versus them’ thing. Independents and Guild members out there scrapping for the same work, arguing about what’s the best way to handle our business, but if you want to know the truth, we all have a lot more in common than not. We’re all trying to do the job the best we can. I’ve always felt an important part of being independent is respecting and learning from the way other people like to operate. Yeah, the Guild may not be for everyone, and it sure as heck ain’t for me, but for a lot of folks it makes sense and that’s okay. OP.NET is all in favor of making the choice that’s right for you, as long as you do the proper research and diligence first.

Speaking of, with this week’s Job Board, research all of these opportunities on your own to make sure they check out square before signing up for anything. We say it every episode, but any merc worth their body armor always vets their leads before making a move.

First up, we got an offer coming all the way out of Oberon. A growing refinery concern, Miguello Extraction, has expanded recently and it seems that a local outfit of marauders has taken notice of Miguello’s success. While the Navy have been flying more ships in system as of late, their priority is definitely dealing with any Vanduul threats, leaving folks like Miguello to fend for themselves. The company has been hit more than a couple times this year and they’re looking to hire a security detail to patrol and protect their spread of collector arrays, ASAP. What’s interesting about this contract is that they aren’t just looking for sluggers to tangle in the field, they’re looking for strategic consultants, someone who can help figure out the logistics of guarding such a large area. So, if planning routes, schedules, and security protocols gets your thrusters boosting, and you don’t mind how isolated the location is, then I’d snatch this one up right quick.

Next, we got something for those of you who might be a little less cerebral. An individual wishing to remain anonymous had their estate robbed of a so-called “sensitive item” by a local gang. Now, they’re being blackmailed for the return of said item unless they pay up. For various reasons, paying the ransom is not palatable, so they’re looking to hire a recovery team. Now you can see why there aren’t a lot of public details on this one. The crooks catch wind that their mark is hiring mercs and you can bet they’ll retaliate. For my creds, a job like this requires either a very light touch or a very heavy hand – i.e. sneak in so they don’t know you’re there or hit them so hard and fast they don’t have time to do anything but panic. Hard to say which is best without some more information but that’ll be up to you to acquire. Understandably, this contract’s looking to staff up fast, so if you’re interested, don’t wait long.

Finally, we’ve got an escort contract protecting a hauling convoy doing regular runs out to Tal. What makes this job a little bit different than your standard fly-along is that the escorts will be expected to directly interface with the Xi’an criminal houses in control of the sectors the route travels through. Since the passage of HuXa, I have seen more and more of these kinds of requests popping up, and I don’t know about you, but I pretty much know next to nothing about navigating the intricacies of Xi’an politics. Figured that it was about time I do something about my ignorance and hopefully help out any of you interested in operating in Xi’an space.

Please join me in welcoming to the show our special guest for today, former MISC security officer Jack Leong.

Jack Leong: Pleasure to be on the show.

Thanks for taking the time out of your well-deserved retirement to talk with us.

Jack Leong: Don’t worry, I’m having my granddaughter keep an eye on the fish for me until I can get back to my boat.

So, just for a little bit of history, my understanding is that you worked for MISC going on sixty-two years?

Jack Leong: Correct. Joined them right out of equivalency as an off-shift factory guard and worked my way up from there. I’m one of those odd people you meet who’ve only ever worked one job in their life. Didn’t even have to bother with the whole Guild or Independent debate. Just always been MISC.

Now, I’m sure with six decades in security we could fill a couple episodes with your advice and wisdom, but for today I wanted to talk to you specifically about your experience operating in Xi’an space.

Jack Leong: I’m happy to tell you what I can.

You were one of the first civilian Human pilots to officially be permitted to fly a combat ship through their territory correct?

Jack Leong: That’s right. Back in 2910. MISC had just signed their partnership deal and was going to be sending some execs and techs out to Tal on a regular basis. I was the lucky guy picked to go along and make sure all the important people got there and back in one piece.

What was that like? Flying into Xi’an space for the first time?

Jack Leong: Security-wise? Pretty darn easy to tell the truth. It was a big deal and all eyes were on us and the Xi’an to see how this whole thing would shake out. Nobody was going to risk anything happening to us. We got a military escort everywhere we went. For the first five years at least.

Turned out, that was all the initial lendlease agreement covered. After that, we were on our own and let me just say it was a damn pretty steep learning curve.

Sounds a bit like my dad teaching me to EVA by kicking me out an airlock.

Jack Leong: Not too far from the truth. First flight after our government protection ended, we ran into a collector for one of the major criminal houses, the Kuang.

Let me see, I have a list of terms here. That’s a yu’at.ōngh’uitā, correct?

Jack Leong: You’ll have to excuse me, I never did learn to speak much Xi’an. Blame it on me relying on my extremely competent translators too much.

No worries. We’ll post a bunch of terms to our spectrum page for anyone who’s inclined to look it up. For now, would you mind explaining a bit more about these criminal houses?

Jack Leong: Basically, the Xi’an have legal crime. I know that doesn’t sound like it makes much sense but that’s the way they do things. Criminal houses get permission from the government to run what amounts to a protection scheme; pay us and we’ll leave you alone.

I heard that’s what they do, but I still have a hard time believing it.

Jack Leong: I did too at first, but after having to deal with the system for a few decades I’ll admit the logic of it all is appealing. The Xi’an will tell you that they have just come to terms with crime being a fact of life and since there’s no way to get rid of it, why not try to control it?

The criminals have to follow certain rules, right?

Jack Leong: Exactly. For example, they’re limited to only taking a certain amount of profit every cycle. They’re not allowed to kill. They can’t take all your cargo. They can’t hit the same people too often. And that’s just a few of the rules. As with all things Xi’an, the list is long and complicated. One of the more interesting things is that a lot of the time these criminal houses wind up acting like security forces since it’s usually them who hunt down and catch rogue outlaw Xi’an who break the rules.

That thing about not being able to take all the cargo has to be pretty nice for haulers.

Jack Leong: Well, to risk sounding like the retired old dodder that I am, it’s a bit like fishing. Take all the fish out of lake in one go, and next time there won’t be anything for you to catch.

Wish some of the gangs out here showed that kind of restraint.

Jack Leong: It’s all a numbers game with the Xi’an. In fact, another way to think of Xi’an crime is almost like a second tax or an alternate form of insurance. Depending on how much you fly you can choose to risk being held up, or you can plan ahead and pay a fee. After being robbed a few times, MISC eventually figure out that it was smarter to just make regular payments to the Kuang.

Sounds like it would all be pretty straightforward after that.

Jack Leong: It would have been if it weren’t for the renegotiations. It was never clear if it was because we were Humans or if it was just because we were seen as valuable targets, but more often than I’d like our payments were refused.

Let me guess. They wanted more money?

Jack Leong: Yup. It meant that we would have to settle on a new price en route. Or as one of my associates called it, “Combat Haggling.”

Okay, definitely want to hear more on this, but I’m gonna have to ask you to hold that thought right there, Jack, as we need to take a quick break.

When we come back, we will have plenty more insights from Mr. Leong and Skiv will be by to provide his hot-take on the newly available fighter from Aopoa, the San’tok.yāi. All that and more as OP.NET continues.

Source: https://robertsspaceindustries.com/comm-link/spectrum-dispatch/16892-OPNET-Combat-Haggling

Q&A: Anvil Arrow

Q&A: Anvil Arrow

Following the launch of the Arrow from Anvil, we took your community-voted questions to our designers to give you more information on the recently unveiled light fighter.

Special thanks to John Crewe and Stephen Hosmer for answering our questions.

What gives it the designation “Stealth” on the ship page?

This is an error on the webstore due to a mix up on the internal design page and it should say Light Fighter and has been corrected. However the Stealth part is still valid, in reference to the class of components with which the Arrow can be fitted. Utilizing stealth components could allow the Arrow to be used as a patrol craft without being seen, or in an ambush to surprise one’s enemies.

The commercial states that this ship is one of the fastest and most agile in its class. However, once you try it in game, it handles like a turtle. Is this a bug?

It is intended to have agile handling as described. The current handling is a result of a bug in the current IFCS system that affects all ships randomly. The Arrow seems particularly prone to this bug, but cycling the landing gear often fixes it. We’re working towards making the Arrow true to its intent.

How does the Arrow compare to Aegis’ Gladius and Anvil’s own Hawk in the light fighter role?

The Arrow is more maneuverable than the Gladius, but isn’t as fast. The Hawk is slightly harder to compare, as it is intended to have above-average maneuverability and speed but not in an extreme capacity. Therefore, the Hawk will also be faster than the Arrow (to chase down its bounties), but not as maneuverable.

Given Anvil’s boast that the Arrow is the “most agile fighter in its class”, and that it is smaller and cheaper than the Gladius, with identical maximum hardpoints and components, why would I want a Gladius instead?

Anvil Aerospace built the Arrow to compete with the Gladius for a lucrative military contract. Anvil’s marketing team would have you believe it outperforms the competition in every way, but that isn’t exactly the case. The Gladius has superior missile hardpoints and its dual engines should out-accelerate the Arrow in a straight line. To get the price that low, Anvil included a cheaper turret mount with Size-1 weapons, and users may want to purchase larger weapons to get the most from the Arrow’s hardpoints. As always, balance is still being worked on and is subject to change.

Which ships will the Arrow fit in and how many could each ship carry (Carrack/Idris/Javelin/ Bengal-carrier)?

The Arrow was designed to have a small form factor and folding wings to accommodate fitting them in a carrier. Any ship that is built to be a dedicated carrier, such as the Idris, Kraken, or Bengal, will be able to fit an Arrow. Many other ships will be able to carry at least one such as the Javelin, Endeavor (with Hangar module), 890 Jump, and Polaris. The folding wings prevent it from being stored in a Carrack as that bay is designed specifically for the Pisces. As always, until the parent ship has been completed it is always tricky to confirm/deny some of the older options.

Is the Arrow tuned with the new FM in mind?

The Arrow was tuned and built in the IFCS 1.0 system and will need to be converted to the new IFCS flight model when it is released to the public, as such its current handling (bugs aside) is not fully representative of the finished product.

Will the Arrow have storage space for personal items such as a survival kit, weapons and armor?

In the future, we would like for each ship to be able to store a personal weapon for the player. Currently, the Arrow does not allow for these items, but may include a slot for a personal weapon or emergency kit in the future.

How do you plan to create meaningful balance for light fighters considering the class now has 9 ships: Arrow, Gladius, Hawk, Aurora LN, Reliant Tana, Mustang Delta, 125A, Blade and Khartu-al?

The Arrow, Gladius, Mustang Delta, and Blade are all dedicated fighters and their flight characteristics and loadouts differ. The Aurora LN and 125A can both carry cargo while having combat capabilities. The Hawk can carry a prisoner and packs an EMP, making it ideal for bounty hunting. The Reliant Tana is meant for long range combat and features multi-crew gameplay. The Khartu-al is a scout ship meant to get in and out and use its agility rather than firepower. The light fighter category encompasses many ships, but the role and capabilities of each of these ships vary. We hope each one will fill a niche for different play styles.

What options will we see from the turret? Will there be utility options such as stor-all?

The top turret mount was designed to only accommodate weapons. Currently the attached turret can hold two Size-1 weapons, but it can also be removed to add either a single fixed Size-3 weapon or a gimballed Size-2 weapon. The mount was designed to be flexible in this aspect. There are no plans to allow other utility options.

The ship matrix indicates that the Arrow has 8 joint maneuvering thrusters, against the Gladius 8 gimballed thrusters. The shipyard post on thrusters, however, only discuses gimballed and fixed maneuvering. What are Joint thrusters?

A gimballed thruster has multiple vectors of thrust whereas a fixed thruster has a single vector of thrust. A joint thruster is a subset of gimballed thrusters and refers to the range of movement. A few examples of gimballed thrusters we use are joint, roll, and flex. The Arrow uses joint thrusters, which means the thrusters can change their pitch in a 90-degree arc. The Aurora uses roll thrusters, which pitch in a 180-degree arc. The Hornet uses flex thrusters, which pitch and yaw in 90-degree arcs. There are more configurations of thrusters, but these are the most common. The more vectors a thruster can hit, the more complexity it adds, and generally reduces maneuverability.

Please state which of the component lines (civilian, industrial, stealth, performance, military) the Arrow can equip and what it comes equipped with stock. Are certain components limited to X line while others are limited to Y line (example being: powerplant can be industrial or civilian but the rest of the systems can only be civilian).

The Arrow can use Military, Stealth and Civilian components and comes stock with Military components.

Can we blade the turret for pds?

Yes you can use a Computer Blade to turn the turret into a AI Controlled Turret akin to a Point Defense System, however on such a small ship you may be using up all (or more than 50%) of the blade slots to do this leaving you with no other options to upgrade.

Is the very limited fuel capacity something actively being looked into, or is this the dev team’s intent?

The Arrow was built to be a short-range fighter and mainly to act as a ship deployed from a carrier where it can refuel and restock.

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Source: https://robertsspaceindustries.com/comm-link/engineering/16883-Q-A-Anvil-Arrow

Q&A: Aopoa San’tok.yāi

Q&A: Aopoa San’tok.yāi

Following the launch of the San’tok.yāi from Aopoa, we took our questions to the ship designers to give you more information on this recently-unveiled medium class fighter.

Special thanks to John Crewe and Todd Papy for answering our questions.

What can the San’tok.yāi do that the Khartu-al cannot and vice versa? What are the advantages and disadvantages? What are the main differences?

In the Xi’an order of battle, the Khartu-al serves principally as a light fighter, scout, and skirmisher, whereas the San’tok.yāi is a medium fighter and direct combatant. Just like the UEE Military, the Xi’an military employs various types of fighters with different strengths and performance characteristics. The comparison between a Khartu-al and a San’tok.yāi is similar to the comparison between a Gladius and a Hornet – one emphasizes firepower and the other emphasizes speed and agility. Particularly due to its lower mass and lighter weapons complement, the Khartu-al is faster, accelerates more quickly, and is even more responsive than the San’tok.yāi. However, the San’tok.yāi carries considerably more weaponry. That said, the Khartu-al and San’tok.yāi are both Xi’an designs through and through, set apart from other fighters by the exceptional maneuverability afforded to them by their distinctive maneuvering rigs. In the hands of a capable pilot well-versed in the ship’s capabilities, the San’tok.yāi is a difficult target. The Khartu-al, maddeningly so.

Is this a true Xi’an military ship or a civilian export?

Similar to the Khartu-al, the San’tok.yāi is a civilian version of the Xi’an military ship designed for export and sale in the Human market. Like the Khartu-al, the San’tok.yāi is an original Xi’an-produced export by Aopoa, and not a replica, reconstruction, or a product of reverse-engineering.

How does this ship handle, maneuverability wise?

In terms of maneuverability, the San’tok.yāi is one of the best-handling ships of its size and weight class – in this case, the proper point of comparison is other medium fighters, such as the Hornet or Sabre. The design of Xi’an fighter craft revolves around their unique thruster configuration, which relies on highly articulated main thrusters. When compared with the typically human thruster setup, which relies on one or more main fixed thrusters with yaw, pitch, and roll delivered through additional small maneuvering thrusters, the Xi’an approach provides superior strafe-movement capabilities and lateral acceleration. The ability to deliver main engine performance on multiple axes also affords some other benefits. For example, many ships have finite VTOL endurance or exert heavy wear on their maneuvering thrusters while engaged in VTOL. Xi’an fighters, like the San’tok.yāi, barely notice such activity, it being nearly as natural to them as forward flight.

Will the Xi’an tech that introduces this new strafing maneuverability be applied to any other ships?

Theoretically it’s possible, but it will likely remain exclusive to Xi’an ship designs. While Xi’an thruster technology plays a large part in delivering this unique strafing flight capability, the overall design of the ship’s entire spaceframe and power infrastructure is also integral to providing the full range of articulation and point reinforcement needed to utilize it to its fullest. It is not something that can be effectively or efficiently retrofitted to ships not designed with them in mind from the ground up. Furthermore, the resulting structural arrangement, with main thrusters located outside the ship’s main fuselage and borne articulation joints that may be exposed from multiple angles, is less durable under fire than contemporary ‘bricky’ human designs. Xi’an engineers still make their fighters as strong and durable as they can without compromising the ship’s other capabilities, but this requires accounting for these requirements from the get-go. An attempt to retrofit a Xi’an thruster rig to a ship that wasn’t designed with one in mind from the start would result in something downright rickety.

Is this a common ship in the Xi’an empire?

As a mainstay medium fighter in the arsenal of the Xi’an Empire, the San’tok.yāi is about as common a sight in Xi’an space as a Hornet or Sabre would be in UEE space. It serves prominently in the Xi’an fleet and may also occasionally be found serving civilian security forces of some of the more powerful Xi’an houses.

Are we getting any cool Xi’an weapons? Xi’an missiles maybe?

The Yeng’tu S3 Laser Repeater that comes with the San’tok.yāi is manufactured by Torral Aggregate and uses Xi’an technology to provide a higher rate of fire than traditional human-produced laser repeaters of comparable size. While powerful, the design that produces this increased rate of fire comes at the expense of a lower maximum heat threshold, leading to a reduced firing duration before overheating.

Will Xi’an ships get their own UI style? (They currently use VNCL UI)

Yes, as noted they currently use a recoloured Vanduul ship UI as a temporary stand-in. We have plans in the future to make all the Alien manufacturer ships feel different UI wise.

Will the ship have a Xi’an branded ship-computer-voice? If yes, will we be able to switch between English and Xi’an?

That’s certainly an interesting idea and while we have plans to record new cockpit audio for all the alien ships, we hadn’t planned on doing them in alien languages specifically, assuming that the export version of the fighter would use human language. Now that you mention it, we’ll try to gauge interest for this feature.

In terms of combat capability, how does it compare to ships like the Anvil Super Hornet or Aegis Sabre?

The San’tok.yāi resides within the same medium fighter weight class that the Super Hornet and Sabre inhabit, so it is designed to be competitive with them. As noted above, the San’tok.yāi’s design makes it less resilient to damage than either of those two ships, and its weapons loadout is lighter than these two specific contemporaries, but not by much. It’s the Xi’an thruster design and arrangement, of course, that make it superior to either of those two fighters in terms of lateral acceleration and strafe-focused flight, while its Xi’an-designed weapons are designed to capitalize on relatively brief windows of target vulnerability. Each fighter is capable in a variety of scenarios and yet each matches particularly well for certain types of pilots: We expect that the Super Hornet will be favored by sluggers and endurance fighters who can maintain steady firing solutions and use their ability to shrug off minor hits to press an advantage. The swift, stealthy Sabre may be favored by pilots who prefer ambush and boom-n’-zoom tactics, using momentum to strike and fade. We anticipate that the San’tok.yāi may be the favorite of consummate dogfighters and sneaky pilots who thrive in furballs and crowded, tricky environments, never giving anyone more than a few seconds to fire before ducking behind cover. Of course, how it all bears out depends greatly on how you, the players, decide to use these ships in practice. We’re eager to see what you can do with them!

What amenities will pilots find on board the ship?

The San’tok.yāi is a military medium fighter, so while it’s big on maneuverability and firepower, it’s short on creature comforts – same as you’d expect from other military medium fighters. If you’re looking for cargo, storage, or living space, you won’t find it here; but then, if you’re designing a ship specifically to go up against Super Hornets and Sabres, you’d best keep your head in that game and focus the ship’s edges on combat!

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Source: https://robertsspaceindustries.com/comm-link/engineering/16872-Q-A-Aopoa-Santoky-i